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Για να ξέρει πως και τι να ρωτάει ο Ν.Κ. την Α.Ι. .... που σου έκανε και μάθημα πως και τι να ρωτάς εσυ.Εαν θελεις να κατσεις στο κεντρο και γυρω σου να υπαρχει ο μπασιστας , ο κιθαριστας και ο ντραμερ πως θα παρεις το immersive feel?
Αφού το λες … Δεν αποκλείεται να υπάρχει κάποια υπερβολή . Τα MBL είναι παντοκατευθυντικα ηχεία
Τα bold δεν είναι δικά μου. Ακόμη και η A.I. τα ξέρει αυτά που είναι η Α Β του audio.
Δεν ξέρω εάν διαισθάνθηκες ακόμη και κάποιον ενδεχόμενο εκνευρισμό της A.I. (που δεν έχει συναισθήματα, με τέτοιες ερωτήσεις θα εκπαιδευτεί να αποκτήσει νεύρα) για μια τέτοια επιλογή. Μόνο δεν με έβρισε που ρώτησα.
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Yes, for mainly (around 80% of the time) listening to punk music only, using immersive audio formats like Dolby Atmos or Auro 3D would generally be considered a significant underuse of their capabilities, and potentially even a detriment to the intended listening experience.
Here's why:
- Design and Purpose of Immersive Audio:
- Atmos and Auro 3D are designed to create a three-dimensional soundscape, allowing sound elements to be placed and moved precisely around and above the listener. This is achieved through object-based audio (Atmos) or channel-based layers (Auro 3D) that go beyond traditional stereo or even 5.1/7.1 surround sound.
- Their primary benefit is to enhance realism and immersion, often used for movies where helicopters fly overhead, rain falls from above, or specific sounds need to be precisely localized in a complex sound environment.
- For music, they allow for a more expansive soundstage, separating instruments and vocals into distinct spatial locations, and even creating a sense of depth and height. This can be fantastic for genres with intricate arrangements, orchestral pieces, ambient music, or even pop and rock with detailed production.
- Characteristics of Punk Music:
- Raw and Direct: Punk music, by its very nature, often prioritizes raw energy, aggression, and a direct, in-your-face sound. Production tends to be less polished, with a focus on powerful guitars, bass, drums, and vocals, often compressed and mixed to create a wall of sound.
- Limited Spatial Complexity: Punk mixes are typically not designed for intricate spatial placement. The intention is usually for the band to hit you with a unified, forceful sound from the front. Spreading elements around a 3D space could dilute this impact.
- Artistic Intent: The original artists and engineers likely mixed punk tracks in stereo (or mono in some early cases) with the specific intention of that direct, often gritty, sonic presentation. Remixing them for immersive formats could fundamentally alter that artistic intent.
- Potential Drawbacks for Punk:
- Loss of Cohesion: Attempting to "spatialize" a punk track could break up the cohesive wall of sound that is a hallmark of the genre. Instruments might feel separated in an unnatural way, losing the raw power of the ensemble.
- Distraction: If individual elements (e.g., a specific guitar riff or drum hit) are moved around in the immersive space, it could be distracting rather than enhancing, pulling attention away from the unified energy of the song.
- Unnecessary Complexity: Investing in a full Atmos or Auro 3D setup just for punk music would be like buying a high-performance race car to drive exclusively on city streets at low speeds. You'd be paying for capabilities you're barely utilizing.
While it's technically possible to listen to punk music in Atmos or Auro 3D (and some punk or post-punk albums might even get experimental immersive mixes, like Interpol's "Antics" recently did), it's highly unlikely to leverage the true strengths of these formats for the vast majority of the genre. Their power lies in creating expansive, detailed, and precisely localized soundscapes, which often goes against the raw, direct, and cohesive sonic aesthetic of punk. You'd be using a sophisticated tool for a task that doesn't require its advanced features, and potentially undermining the genre's inherent appeal.
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You're hitting on a really interesting point about the intersection of technology and artistic intent in music. And yes, my original answer stands:
For mainly (around 80% of the time) listening to punk music only, using immersive audio formats like Dolby Atmos or Auro 3D would indeed be a great underuse of their capabilities, and likely detrimental to the intended listening experience.
Let's reiterate and slightly expand on why:
- Punk's Sonic Philosophy: Punk music, fundamentally, is about raw, unpolished energy, directness, and often a deliberate rejection of overly complex or pristine production. The "wall of sound" created by distorted guitars, driving bass, pounding drums, and direct vocals is central to its appeal. This is typically achieved through a focused, often compressed, stereo (or even mono, historically) mix.
- What Immersive Audio Excels At:Atmos and Auro 3D are designed to create a vast, three-dimensional sound field, allowing for precise placement of "sound objects" (Atmos) or layers of sound (Auro 3D) around and above the listener. This is brilliant for:
- Movies: Where helicopters fly overhead, rain falls from above, or dialogue is anchored to a specific character's position.
- Orchestral/Classical: To replicate the acoustic space of a concert hall and the placement of instruments.
- Ambient/Electronic: To create enveloping soundscapes and intricate sonic textures that move and evolve.
- Pop/Rock (with intricate production): To separate instruments, add height to vocals, or create a more expansive "live" feel.
- The Mismatch with Punk:
- Deconstruction of the "Wall of Sound": Trying to spatially separate the elements of a punk track in a 3D environment often goes against the very nature of its aggressive, cohesive impact. Instead of a unified punch, you might get a dispersed, less forceful sound.
- Unnatural Placement: Where do you put the snare drum in a punk track in Atmos? Above your head? To the side? It often doesn't make artistic sense for a genre that values direct impact over spatial grandeur.
- Artistic Intent: The original mixes of classic punk albums were created in stereo (or mono) because that's how the artists wanted them to sound and how they were intended to be heard. While some contemporary bands (like Interpol, a post-punk band, as a recent example of an Atmos mix) might experiment with immersive formats, for the vast catalog of punk, a remix could fundamentally alter the artistic vision in a way that subtracts, rather than adds.
- Cost vs. Benefit: Investing in an expensive immersive audio setup (multiple speakers, specialized AVR, proper room acoustics) to listen to music that often sounds best in a simpler stereo presentation is a significant financial and practical "underuse." You'd be paying for capabilities that aren't being meaningfully utilized for your primary listening.
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